The entire idea of Order and Chaos Realm is a joke - two hilariously awful realms with idiotic rules from Mortal Kombat: Deception’s ridiculous Konquest story mode. Havik is a reject from Chaos Realm - obviously Joker would love Chaos Realm! Whenever they reappear (like Hsu Hao appearing as a severed head in Erron Black’s bag) it’s specifically to dunk on them. First of all, Havik and Hsu Hao are two of the absolute worst Mortal Kombat characters in the franchise. Let’s go through why this is all incredibly ridiculous. ![]() After that, Joker breaks the fourth wall and blasts the TV. ![]() Together with Havik, Hsu Hao and Mileene invade Order Realm to spread chaos. Joker’s ridiculous ending is an elaborate joke on MK’s canon! Joker (after killing Johnny Cage’s Ninja Mime) meets an undead Havik. In conclusion, be patient, don’t get hit by too many pokes and projectiles, pressure opponents in the corner, and don’t be afraid to make reads.When fighting Johnny Cage, Johnny states that he does “not want to know your origin story” - referencing the fact that Joker’s true origins are (usually) a mystery in modern continuity. The Joker has one of the best corner games in MK11, so always try to pressure your opponent to try to get them there. Most characters either try to run away or challenge you, so punish them with 2 or D4, backdash to use more buttons. Your standing tools outrange most characters, so you need to pay attention to spacing and Jack in the Box usage to put yourself in a comfortable position. Nowadays, to stay competitive, you have to go into each match with a Gameplan to carry through to victory. Gone is the time of smashing buttons and spamming that one combo we learned five years ago. ![]() Here are the combos you should be looking to pull off:į1, 4, BF2, AMP, D2, D2 – Good to use when opponents have breakaways.į1, 4, BF2, AMP, D2, 1, 2, 1, B4 – The previous combo can be adapted into this when breakaways aren’t there.į1, 4, BF2, AMP, D2, 1, 2, 1, F1, 4, 2 – When the opponent is close to being cornered. That is why Combos play a crucial role in letting you shape it and extract the most out of your inputs. Knowing how to adapt to the changing landscape of a fight is important. Be wary though, the last hit is a high, so substitute it for 2 when needed.į1,4,2 – This allows you to neutral jump or backdash, good variation.į1,2 – The last hit is an overhead that’s a good stagger and can punish whiffed pokes.į2,1,2 – Your go-to string with Krushing Blow. He’s still primarily a zoning character, but MK 11 ’s Joker is focused on carefully laying traps to extend combos and keep his opponents on their toes with mix-ups. Single buttons won’t win you the match, so you need to memorize these best strings to win:ġ,2,1 & 1,2,2 – Autoshimmy and a combo-launcher. It’s -11 on block, but has good defensive options with Jack in the Box.ī3 & F2 – Some situational buttons for punishes. Also has some of the best strings attached to it.į2 – A move with four active frames that can be easily used to punish your opponent and not to get punished yourself.ĭ4 – A good down hit with +17 frames. Use it liberally.Ģ – Probably the best standing 2 in the game. D1 Backdash also works against some characters.į1 – Move with a great stagger that has great frames on hit and is only -8 on block.ĭ2 – A safe move that can launch your opponent from great range or push them away on block. ![]() You should try to use them whenever the opportunity presents itself since they offer the best neutral, anti-air, and pressure value.ĭ1 – 7 frames and +14 on hit. The Best Buttons are the key moves for the character.
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